I don't have a plan for my future. It's too much effort.
When you’re creating something artistic, whether it’s a game, novel, painting, or something else, you’re probably going to want to solicit other peoples’ opinions to see where you need to improve things. Here’s my advice about how to get the most out of it and get feedback that really matters to you.
Read MoreWhen done well, horror games are a damn good genre to play, and playing through them can give you some of the most memorable imagery and experiences. Here are some of them that have helped to influence and inspire me.
Read MoreYou’ve had an idea for a game that you think is really good, and you’ve decided that you’re going to go the route of the indie developer, making and publishing it all on your own. It’s a big job and one that’s fraught with pitfalls - here are some ways to avoid them.
Read MoreToo Many Teeth Studios has collaborated with some amazing artists to help produce The Many Deaths of Lily Kosen. Learn about their previous works and their amazing talent here!
Read MorePAX Australia 2022 was a hell of a good weekend, but it also required a lot of energy and a lot of preparation. Here’s how I was able to get through it, and what I’d recommend for future exhibitors.
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