I don't have a plan for my future. It's too much effort.
If you're on this site reading this, then there's a good chance that you follow Too Many Teeth on social media. There's also a good chance that you've also noticed that there isn't really a lot of activity there! I'm not really great at social media - I often feel like I'm shouting out into the void with opinions that nobody else cares about, and at times it's hard to feel like people care. (There's a reason that I deleted my personal social media accounts a number of years ago - unless you count Goodreads. Goodreads is awesome).
I don't really set resolutions for the new year, since they can often be a bit intangible and hard to qualify, which makes it easy to slip up and stop doing them. What I do usually do, however, is set concrete goals to achieve throughout the year, since that helps give me something to aim towards. One of my goals for this year is to post monthly dev logs with what's being worked on at the moment, so that there's more transparency with the development process and people can see the cool things that are being worked on! With that in mind, this post will cover the last few months of development, where progress is currently at, and what the plan for this month is. Unless specified, the updates mentioned here are all for the full version of the game, not the demo.
As you can see, most of the game is done at this point. The majority of the remaining work involves working through the remaining quality assurance tasks, and at this stage there's a very good chance that the game can be ready for another round of testing by mid-February. While there could still potentially be complications that arise, the goal of releasing the game in the first quarter of the year isn't entirely unfeasible.
Thanks for reading - check back in at the start of next month to hear what progress has been done in the meantime!
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