What's the ideal length for a game?

Many games these days - especially RPGs and open-world sandboxes - advertise themselves by highlighting the many hours that it’ll take you to beat them. Taking longer to beat a game means that you get more value for your money, and in theory get more content that you’ll enjoy - but is this actually a good thing, or is a lengthy game a pitfall?

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First published: 14/08/2022

How do you make a visual novel engaging?

Visual novels have been a genre in gaming for decades now, but like all games, their quality can range from awful to brilliant. What do you need to put into your visual novel to make it worth your players’ time? Can you just do it with words, or do you need to make sure there’s some gameplay in there?

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First published: 10/08/2022