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6 results found with the Behind the Scenes tag

Getting Feedback

When you’re creating something artistic, whether it’s a game, novel, painting, or something else, you’re probably going to want to solicit other peoples’ opinions to see where you need to improve things. Here’s my advice about how to get the most out of it and get feedback that really matters to you.

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First published: 15/01/2024

5 Tips for Creating and Publishing your own game

You’ve had an idea for a game that you think is really good, and you’ve decided that you’re going to go the route of the indie developer, making and publishing it all on your own. It’s a big job and one that’s fraught with pitfalls - here are some ways to avoid them.

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First published: 06/12/2023

Meet Our Artists!

Too Many Teeth Studios has collaborated with some amazing artists to help produce The Many Deaths of Lily Kosen. Learn about their previous works and their amazing talent here!

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First published: 10/01/2023

How I Survived PAX Australia 2022

PAX Australia 2022 was a hell of a good weekend, but it also required a lot of energy and a lot of preparation. Here’s how I was able to get through it, and what I’d recommend for future exhibitors.

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First published: 14/10/2022

Inspirations Behind The Many Deaths of Lily Kosen

An idea doesn’t just come out fully formed - there’s a lot of work in creating and refining it beyond the initial concept. Discover some of the other works that inspired and helped shape The Many Deaths of Lily Kosen here!

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First published: 06/09/2022