Don't lose your way
Welcome, hello, and thank you as always for choosing to read my humble devlogs. We’re now in November, which means that here in Melbourne it’s starting to heat up and we’re preparing for what’ll probably end up being another far-too-hot summer, something that I’m never a fan of. But we’re not here to talk about the weather - we’re here to talk about what work went on during October, and let me tell you, it sure was a busy one!
The majority of work throughout October was spent on improving our first game, The Many Deaths of Lily Kosen. For a while now I’ve felt that the game had some notable flaws - a lot of the visuals and functionality are straight out-of-the-box, and there’s nothing too flashy about it at first glance. On top of that, the story - particularly for the first chapter of the game - leans a bit too much into the comedy side of things, and it’s not entirely representative of what the experience is intended to be.
As such, we’ve done a big update to the game, which is now officially on version 1.1. You can read the full update on Steam for all of the details, but in short, they consist of:
A better display for talking to characters
The first chapter has been heavily rewritten to better reflect the tone of the game
Minor changes to the story throughout the rest of the game
Voice bleeps are used when characters talk
The game is now rendered at a higher resolution
The preferences screen now has a better layout and allows for better controlling of the ideal text and auto-advance speed
The game’s CGs now zoom and pan to make for a more cinematic experience
Other minor changes
We’re pretty pleased with how the game plays now, so if you haven’t checked out the free demo: please do so! It covers many of the changes and we absolutely think that it’s worth your time!
Other than working on The Many Deaths of Lily Kosen, I also spent a large chunk of October playing games for the Spooktober Jam. Of the ones I played, these are the ones that I’d recommend to other people:
Look at Me: This was an excellent story that begins with a mundane and realistic horror, but gradually starts to turn more supernatural and ominous. I’m definitely going to keep an eye on where this goes, because it’s a fantastic start to the story.
Rose Colored Cover: This game starts out strong, and doesn’t end up dropping in quality from there. It’s got an excellent premise that offers a nice variety of options, while hinting at some deeper story that we don’t get the chance to see. I had a great time with it, and it’s absolutely worth your time.
Memory of Blue: Going with a bit of a different tone to the two previous games, this was a lovely little melancholy story about a girl meeting a ghost in the woods, and trying to find out why she’ll be the one who can help him to move on. It’s very heartfelt and absolutely pulls off what it’s going for, on top of having a beautiful presentation.
Stay With Me: This was a simple story, but it works quite well. The relationship between the two main characters feels realistic and effective, and the game doesn’t overcomplicate the way that the choices work or how they affect the story. By the end of it, I was quite impressed by the mix of gothic storytelling and reflection on the relationship between the two protagonists.
Keep Her Alive: While the use of 3D models doesn’t make this the most visually appealing game on this list, I was pleasantly surprised at how much I ended up liking it. The two main characters feel realistic, particularly in the tension between the two of them. The big downside is that the story stops before it really gets started, but as the developer has said that they’re going to continue working on it, I’m hoping that this means that we’ll get a story that keeps the momentum going strong.
Knitbone: This game has an excellent pixel aesthetic and soundtrack, on top of an engaging story. What starts with some simple therapy sessions to cure sleeping issues gradually devolves into the reveal of a cult and the attempts of our therapist to put it behind him. There’s a genuinely engaging story here, and the minigames are a delightful cherry on top for the experience.
Midnight Oil: The main story told here is less about the supernatural and the game with death which it presents itself as, and more about the life of railway workers from the early 20th century. Nevertheless, it manages to be haunting and enthralling, and had a high degree of quality in its presentation.
If you have some free time, then make sure that you check out at least a few of these, because their developers deserve the attention, as well as your comments!
But if updating The Many Deaths of Lily Kosen and playing Spooktober games took up October, what’s coming up next? What will Too Many Teeth Studios be working on throughout November and December? Well, it’s been teased a little bit in past posts, but I can happily say that we’re going to start properly working on our next commercial project. Realistically, this probably won’t have anything to show publicly until February or March next year at earliest, but rest assured that nothing to show publicly doesn’t mean that nothing’s being worked on. Updates will be posted in these dev logs, and if you’re following along, you’ll be the first to hear about what’s happening.
Until next month’s post, I hope that you’re doing well, you have a great month, and that the games you play are nothing but the highest quality!
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