Don't lose your way
Can you believe that we're already in 2026? It feels like just yesterday that it was 2025! That joke doesn't really land as well if you're reading this at any point after the first of January (or beforehand, depending upon your timezone), but hey, I've got to start the dev log off with something, right? Whatever day or year it is that you're reading this, I hope that you had a pleasant celebration for the new year, and that your December was as productive and engaging as mine was.
I might as well start things off with the most public-facing update that's been made - namely, that the Too Many Teeth website (i.e. the place you're reading this on) now has an RSS feed (or, well, Atom feed, but who's counting?) It's something that I've been debating adding for a while, but was a bit iffy about since I was unsure of how much people care about them these days, the modern era of "like and subscribe, and remember to click the bell for the notification!"
Ultimately, though, I've decided that it can't hurt too much to include one - for those of you who somehow wandered in here through an errant Google link, or who have no idea what an RSS feed is, it's hardly going to harm your experience, and for those of you who know what it is and want one: great news, we now have an RSS feed! You can find the feed here, as well as on the news page and at the bottom of all blog posts news items.
Last month I mentioned that we were in the Choose Wisely Festival, and I'm pleased to say that it was a massive success for us! Thank you to all of the streamers who took the time to play The Many Deaths of Lily Kosen and everybody who tuned in to watch them, or anyone who took a look at the Steam page for the game during the festival. Thanks to the streamers we've found a handful of fixes to address in an upcoming patch (you know what they say: you'll find more bugs in the first hour of release than in six months of intense QA), which I'm hoping to have released by the end of this month. Participating in the festival was a great experience for us, and I'm hoping that we'll be able to participate in many more to come!
If that's where past projects are currently standing, then what about future projects? Something else mentioned last month was that the prototype for our next commercial project was done; with it having now been thoroughly playtested and picked apart internally, we're now in the process of making some of the mechanics flow a bit more smoothly, as well as working out where things can be fleshed out a bit further and expanded on more.
As we continue to work through that, however, we're hoping to get some assets worked on in parallel. If you're an artist, or know an artist, then keep an eye on the website - we're hoping to post the job details for a background artist soon; one who will initially just be creating backgrounds for the demo but will eventually be doing work for the full game. Stay tuned for more!
That's about all that I've got for this update as to what's been done over the month of December. Hopefully you'll be getting any future posts through our RSS feed, but if not, you should be able to keep up via our Discord, and you can always hit us up on our contact page if you're desperate to know what the current state of things is. Best of luck in the new year to everybody!