Don't lose your way
I’ve spent the past five minutes sitting here trying to think of a reasonable opening for this post that doesn't begin with something like, “Can you believe that we’re already a month into the new year?!”, and nothing better is coming to me. So screw it - brevity is the soul of wit, as they say, so let’s hope that it also applies to devlog openings, and that I can get away with just jumping straight into things.
January thankfully managed to be a fairly productive month for us across a few different fronts. The most public-facing change was for The Many Deaths of Lily Kosen. This update focused mainly on accessibility and sanding off a handful of rough edges, and made the following changes:
From here there are no immediate plans for updating the game any further, but this isn’t a hard promise - we’ll always be on hand to do our best to fix any bugs that are found, and in the future there might be other changes that we reckon will make the game flow better.
Speaking of plans, we’ve also been having some internal discussions about an update for Artificial Nexus. At the very least it will also add in an alternative font, but we’ve also got some ideas for a feature which will add in some optional assistance for solving some of the game’s puzzles. Due to the more complex nature of Artificial Nexus in comparison to The Many Deaths of Lily Kosen, as well as an already-busy February schedule, this update will take longer to work on. I can’t say for certain when said update could be coming out, but in an ideal world I’d like to get it donezo within the next month or two.
But enough about old projects - let’s get onto some information about the new. If you’ve paid attention to our social media, Discord, or just popped onto this site at some point in the last week or two, you probably saw that we were advertising for a background artist, as was foretold by the sacred texts. Our search was successful, and we’re happy to announce that we’ve got a background artist for our upcoming project. We’ve also had our character artist start the initial work on some sprites, which are off to a good start:
Finally, we've also been sorting out what music we'll need for the project and what sort of sound the project will need. For anyone who's interested - AI: The Somnium Files and Ghost Trick: Phantom Detective are the major soundtrack inspirations at this point.
Other than seeking out artists to help us with the project, we’ve also fixed up some bugs, tightened up some of the gameplay, and generally updated a lot of the programming for the prototype. From here we’ll be working on tightening up the script and making sure that the eventual demo will be the best introduction to the game that it can be. Who knows - maybe this time next month there’ll be a post about how we’ll be looking for voice actor work soon?
Alright, I think that just about covers all of what’s happened for us in January. Check in again this time next month to see how things have gone and where things have progressed to. In the meantime, anything important will be posted on our Discord, and you can of course use our contact page if there’s anything that you feel we need to know. Until then, ciao!