<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
    <title><![CDATA[Too Many Teeth Studios' News and Updates]]></title>
    <link href="https://toomanyteeth.net/feed" rel="self" />
    <id>https://toomanyteeth.net/</id>
    <updated>2026-06-01T10:00:00Z</updated>
    <author>
        <name>Too Many Teeth</name>
        <email>harry@toomanyteeth.net</email>
    </author>
    <icon>/favicon.ico</icon>

            <entry>
            <title>Devlog - June 2026</title>
            <link rel="alternate" href="https://toomanyteeth.net/news/devlog-june-2026" />
            <id>https://toomanyteeth.net/news/devlog-june-2026</id>
            <author>
                <name><![CDATA[Too Many Teeth]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p>In this month's update: introspection!</p>]]>
            </summary>
                            <category term="Dev Logs" label="Dev Logs" />
                        <published>2026-06-01T10:00:00Z</published>
            <updated>2026-06-13T10:28:45Z</updated>
        </entry>
            <entry>
            <title>How to get people to play your game</title>
            <link rel="alternate" href="https://toomanyteeth.net/news/how-to-get-people-to-play-your-game" />
            <id>https://toomanyteeth.net/news/how-to-get-people-to-play-your-game</id>
            <author>
                <name><![CDATA[Too Many Teeth]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p>When you&rsquo;re an indie developer, one of the best ways to promote your game is through streamers. Here&rsquo;s what I do to find appropriate streamers, and get them to play my games.</p>]]>
            </summary>
                            <category term="Behind the Scenes" label="Behind the Scenes" />
                        <published>2026-05-15T10:00:00Z</published>
            <updated>2026-06-13T19:45:36Z</updated>
        </entry>
            <entry>
            <title>Devlog - May 2026</title>
            <link rel="alternate" href="https://toomanyteeth.net/news/devlog-may-2026" />
            <id>https://toomanyteeth.net/news/devlog-may-2026</id>
            <author>
                <name><![CDATA[Too Many Teeth]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p>If you like streaming, then this is a fairly big month, but if not, you might be a little disappointed. Either way, you can read all about it here!</p>]]>
            </summary>
                            <category term="Dev Logs" label="Dev Logs" />
                        <published>2026-05-01T10:00:00Z</published>
            <updated>2026-06-14T02:35:31Z</updated>
        </entry>
            <entry>
            <title>Galaxy Princess Zorana Review: All You Need is Skill(s)</title>
            <link rel="alternate" href="https://toomanyteeth.net/news/galaxy-princess-zorana-review-all-you-need-is-skill-s" />
            <id>https://toomanyteeth.net/news/galaxy-princess-zorana-review-all-you-need-is-skill-s</id>
            <author>
                <name><![CDATA[Too Many Teeth]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p>More than ten years after their cult classic Long Live the Queen, Hanako Games have released a sequel to it named Galaxy Princess Zorana. More than just a setting swap, this visual novel manages to expand on its predecessor and is more than capable of serving as a worthy follow-up.</p>]]>
            </summary>
                            <category term="Reviews" label="Reviews" />
                        <published>2026-04-15T10:00:00Z</published>
            <updated>2026-06-14T03:40:18Z</updated>
        </entry>
            <entry>
            <title>Devlog - April 2026</title>
            <link rel="alternate" href="https://toomanyteeth.net/news/devlog-april-2026" />
            <id>https://toomanyteeth.net/news/devlog-april-2026</id>
            <author>
                <name><![CDATA[Too Many Teeth]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p>Artificial Nexus's anniversary! New social media! Still unannounced game! It's all here, in this month's devlog!</p>]]>
            </summary>
                            <category term="Dev Logs" label="Dev Logs" />
                        <published>2026-04-01T10:00:00Z</published>
            <updated>2026-06-14T01:59:20Z</updated>
        </entry>
            <entry>
            <title>Ren&#039;Py Tutorial: Character Overrides and Inheritence</title>
            <link rel="alternate" href="https://toomanyteeth.net/news/ren-py-tutorial-character-overrides-and-inheritence" />
            <id>https://toomanyteeth.net/news/ren-py-tutorial-character-overrides-and-inheritence</id>
            <author>
                <name><![CDATA[Too Many Teeth]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p>Have you made it halfway through programming your visual novel before, only to realise that you have too many Character objects and your code is getting messy? Here&rsquo;s an easy way to cut down on the clutter.</p>]]>
            </summary>
                            <category term="Ren&#039;Py Tutorials" label="Ren&#039;Py Tutorials" />
                        <published>2026-03-15T10:00:00Z</published>
            <updated>2026-06-09T00:06:50Z</updated>
        </entry>
            <entry>
            <title>Devlog - March 2026</title>
            <link rel="alternate" href="https://toomanyteeth.net/news/devlog-march-2026" />
            <id>https://toomanyteeth.net/news/devlog-march-2026</id>
            <author>
                <name><![CDATA[Too Many Teeth]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p>It took us most of the month, but the big 1.1 update for Artificial Nexus is here! Plus: a vague update about the mysterious unannounced project!</p>]]>
            </summary>
                            <category term="Dev Logs" label="Dev Logs" />
                        <published>2026-03-01T10:00:00Z</published>
            <updated>2026-06-13T18:50:00Z</updated>
        </entry>
            <entry>
            <title>Inspirations Behind Artificial Nexus</title>
            <link rel="alternate" href="https://toomanyteeth.net/news/inspirations-behind-artificial-nexus" />
            <id>https://toomanyteeth.net/news/inspirations-behind-artificial-nexus</id>
            <author>
                <name><![CDATA[Too Many Teeth]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p>What do Snatcher, Operator's Side, and Dishonoured 2 all have in common? It's definitely not their stories or their gameplay systems, but they've got a bit of a connection regardless.</p>]]>
            </summary>
                            <category term="Behind the Scenes" label="Behind the Scenes" />
                        <published>2026-02-15T10:00:00Z</published>
            <updated>2026-06-13T17:05:36Z</updated>
        </entry>
            <entry>
            <title>Devlog - February 2026</title>
            <link rel="alternate" href="https://toomanyteeth.net/news/devlog-february-2026" />
            <id>https://toomanyteeth.net/news/devlog-february-2026</id>
            <author>
                <name><![CDATA[Too Many Teeth]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p>Updates for The Many Deaths of Lily Kosen, Artificial Nexus,&nbsp;<em>and</em> our mysterious new project?! It's all happening here, in this month's devlog!</p>]]>
            </summary>
                            <category term="Dev Logs" label="Dev Logs" />
                        <published>2026-02-01T10:00:00Z</published>
            <updated>2026-06-13T08:04:56Z</updated>
        </entry>
            <entry>
            <title>Ren&#039;Py Tutorial: Add achievements to your game</title>
            <link rel="alternate" href="https://toomanyteeth.net/news/ren-py-tutorial-add-achievements-to-your-game" />
            <id>https://toomanyteeth.net/news/ren-py-tutorial-add-achievements-to-your-game</id>
            <author>
                <name><![CDATA[Too Many Teeth]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p>Achievements add a lot of extra content for players to unlock, and can add replayability to your game. Here&rsquo;s how to add them to a Ren&rsquo;Py game.</p>]]>
            </summary>
                            <category term="Ren&#039;Py Tutorials" label="Ren&#039;Py Tutorials" />
                        <published>2026-01-15T10:00:00Z</published>
            <updated>2026-06-12T20:47:46Z</updated>
        </entry>
            <entry>
            <title>Devlog - January 2026</title>
            <link rel="alternate" href="https://toomanyteeth.net/news/devlog-january-2026" />
            <id>https://toomanyteeth.net/news/devlog-january-2026</id>
            <author>
                <name><![CDATA[Too Many Teeth]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p>New year! New projects! New species!</p>]]>
            </summary>
                            <category term="Dev Logs" label="Dev Logs" />
                        <published>2026-01-01T10:00:00Z</published>
            <updated>2026-06-13T12:36:27Z</updated>
        </entry>
            <entry>
            <title>Ren&#039;Py Tutorial: Tint your game sprites</title>
            <link rel="alternate" href="https://toomanyteeth.net/news/ren-py-tutorial-tint-your-game-sprites" />
            <id>https://toomanyteeth.net/news/ren-py-tutorial-tint-your-game-sprites</id>
            <author>
                <name><![CDATA[Too Many Teeth]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p>If you&rsquo;re making a visual novel, then you need to be able to balance showing interesting visuals alongside telling an engaging story. Tinting character sprites will help to make things flow better - here&rsquo;s how you can do so.</p>]]>
            </summary>
                            <category term="Ren&#039;Py Tutorials" label="Ren&#039;Py Tutorials" />
                        <published>2025-12-15T10:00:00Z</published>
            <updated>2026-06-13T02:33:35Z</updated>
        </entry>
            <entry>
            <title>Devlog - December 2025</title>
            <link rel="alternate" href="https://toomanyteeth.net/news/devlog-december-2025" />
            <id>https://toomanyteeth.net/news/devlog-december-2025</id>
            <author>
                <name><![CDATA[Too Many Teeth]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p>It's the end of the year, so let's reflect on what we've accomplished over the past...month.</p>]]>
            </summary>
                            <category term="Dev Logs" label="Dev Logs" />
                        <published>2025-12-01T10:00:00Z</published>
            <updated>2026-06-12T10:29:49Z</updated>
        </entry>
            <entry>
            <title>5 Things That Every Visual Novel Should Have</title>
            <link rel="alternate" href="https://toomanyteeth.net/news/5-things-that-every-visual-novel-should-have" />
            <id>https://toomanyteeth.net/news/5-things-that-every-visual-novel-should-have</id>
            <author>
                <name><![CDATA[Too Many Teeth]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p>Visual novel gameplay primarily consists of reading, so if you want me to read through your story, I&rsquo;m going to have to request a few things first.</p>]]>
            </summary>
                            <category term="Genre Discussion" label="Genre Discussion" />
                        <published>2025-11-15T10:00:00Z</published>
            <updated>2026-06-13T18:24:43Z</updated>
        </entry>
            <entry>
            <title>Devlog - November 2025</title>
            <link rel="alternate" href="https://toomanyteeth.net/news/devlog-november-2025" />
            <id>https://toomanyteeth.net/news/devlog-november-2025</id>
            <author>
                <name><![CDATA[Too Many Teeth]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p>An update to a two-plus year-old game and some visual novel recommendations! It's all here in the latest devlog!</p>]]>
            </summary>
                            <category term="Behind the Scenes" label="Behind the Scenes" />
                            <category term="Dev Logs" label="Dev Logs" />
                        <published>2025-11-01T10:00:00Z</published>
            <updated>2026-06-14T01:19:46Z</updated>
        </entry>
            <entry>
            <title>Some of my favourite horror books</title>
            <link rel="alternate" href="https://toomanyteeth.net/news/some-of-my-favourite-horror-books" />
            <id>https://toomanyteeth.net/news/some-of-my-favourite-horror-books</id>
            <author>
                <name><![CDATA[Too Many Teeth]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p id="docs-internal-guid-843b7098-7fff-d5b3-ec68-1a8fbaeea485" dir="ltr" style="line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;">Visual novels are great and all, but sometimes you just want to lie down on a couch, open up the first page of a weighty tome, and get reading. Unsurprisingly, there&rsquo;s a lot of really good horror novels - here are some of my favourites.</p>]]>
            </summary>
                            <category term="Genre Discussion" label="Genre Discussion" />
                        <published>2025-10-15T10:00:00Z</published>
            <updated>2026-06-10T23:37:21Z</updated>
        </entry>
            <entry>
            <title>Devlog - October 2025</title>
            <link rel="alternate" href="https://toomanyteeth.net/news/devlog-october-2025" />
            <id>https://toomanyteeth.net/news/devlog-october-2025</id>
            <author>
                <name><![CDATA[Too Many Teeth]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p>Why was September a spookier month than October is shaping up to be? The answer is inside, dear readers!</p>]]>
            </summary>
                            <category term="Behind the Scenes" label="Behind the Scenes" />
                            <category term="Dev Logs" label="Dev Logs" />
                        <published>2025-10-01T10:00:00Z</published>
            <updated>2026-06-14T03:38:07Z</updated>
        </entry>
            <entry>
            <title>Baldr Sky Review: Just Play Virtue’s Last Reward Instead</title>
            <link rel="alternate" href="https://toomanyteeth.net/news/baldr-sky-review-just-play-virtue-s-last-reward-instead" />
            <id>https://toomanyteeth.net/news/baldr-sky-review-just-play-virtue-s-last-reward-instead</id>
            <author>
                <name><![CDATA[Too Many Teeth]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p>Originally released in 2009, Baldr Sky has been rated one of the best visual novels of all time on both VNDB and Erogamescape. Unfortunately for me, what I was hoping would be an exciting cyberpunk story turned out to be a lengthy slog with awkwardly-paced combat, frustrating bugs, and a repetitive story.</p>]]>
            </summary>
                            <category term="Reviews" label="Reviews" />
                        <published>2025-09-15T10:00:00Z</published>
            <updated>2026-06-14T00:55:03Z</updated>
        </entry>
            <entry>
            <title>Devlog - September 2025</title>
            <link rel="alternate" href="https://toomanyteeth.net/news/devlog-september-2025" />
            <id>https://toomanyteeth.net/news/devlog-september-2025</id>
            <author>
                <name><![CDATA[Too Many Teeth]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p>Preparing for a new game jam and checking out other dev's games! You want to know about it? Click ahead and I'll let you know it all!</p>]]>
            </summary>
                            <category term="Behind the Scenes" label="Behind the Scenes" />
                            <category term="Dev Logs" label="Dev Logs" />
                        <published>2025-09-01T10:00:00Z</published>
            <updated>2026-06-13T06:24:29Z</updated>
        </entry>
            <entry>
            <title>How I Ended The World</title>
            <link rel="alternate" href="https://toomanyteeth.net/news/how-i-ended-the-world" />
            <id>https://toomanyteeth.net/news/how-i-ended-the-world</id>
            <author>
                <name><![CDATA[Too Many Teeth]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p>In a video game, of course. Don&rsquo;t panic too much.</p>]]>
            </summary>
                            <category term="Behind the Scenes" label="Behind the Scenes" />
                        <published>2025-08-16T10:00:00Z</published>
            <updated>2026-06-12T18:16:32Z</updated>
        </entry>
            <entry>
            <title>Devlog - August 2025</title>
            <link rel="alternate" href="https://toomanyteeth.net/news/devlog-august-2025" />
            <id>https://toomanyteeth.net/news/devlog-august-2025</id>
            <author>
                <name><![CDATA[Too Many Teeth]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p>I warned you! I warned you all!</p>]]>
            </summary>
                            <category term="Dev Logs" label="Dev Logs" />
                        <published>2025-08-01T10:00:00Z</published>
            <updated>2026-06-14T03:07:01Z</updated>
        </entry>
            <entry>
            <title>Ren&#039;Py Tutorial: Create an unlockable gallery</title>
            <link rel="alternate" href="https://toomanyteeth.net/news/ren-py-tutorial-create-an-unlockable-gallery" />
            <id>https://toomanyteeth.net/news/ren-py-tutorial-create-an-unlockable-gallery</id>
            <author>
                <name><![CDATA[Too Many Teeth]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p id="docs-internal-guid-c191b026-7fff-669b-2337-58a03a9e0401" dir="ltr" style="line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;">Unlockable galleries in visual novels are a very common feature to reward players with. If you&rsquo;re having difficulty programming one, this tutorial should help you out.</p>]]>
            </summary>
                            <category term="Ren&#039;Py Tutorials" label="Ren&#039;Py Tutorials" />
                        <published>2025-07-16T10:00:00Z</published>
            <updated>2026-06-14T03:30:52Z</updated>
        </entry>
            <entry>
            <title>Devlog - July 2025</title>
            <link rel="alternate" href="https://toomanyteeth.net/news/devlog-july-2025" />
            <id>https://toomanyteeth.net/news/devlog-july-2025</id>
            <author>
                <name><![CDATA[Too Many Teeth]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p>We've had another quiet month, but that's not to say that nothing's happening - we're just gearing up for what's coming up next.</p>]]>
            </summary>
                            <category term="Behind the Scenes" label="Behind the Scenes" />
                            <category term="Dev Logs" label="Dev Logs" />
                        <published>2025-07-01T10:00:00Z</published>
            <updated>2026-06-13T18:45:20Z</updated>
        </entry>
            <entry>
            <title>Games I’d Love to Make</title>
            <link rel="alternate" href="https://toomanyteeth.net/news/games-i-d-love-to-make" />
            <id>https://toomanyteeth.net/news/games-i-d-love-to-make</id>
            <author>
                <name><![CDATA[Too Many Teeth]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p>Everybody has a few dream games that they&rsquo;d like to make, right? Here are some of mine.</p>]]>
            </summary>
                            <category term="Genre Discussion" label="Genre Discussion" />
                        <published>2025-06-15T10:00:00Z</published>
            <updated>2026-06-14T02:12:44Z</updated>
        </entry>
            <entry>
            <title>Devlog - June 2025</title>
            <link rel="alternate" href="https://toomanyteeth.net/news/devlog-june-2025" />
            <id>https://toomanyteeth.net/news/devlog-june-2025</id>
            <author>
                <name><![CDATA[Too Many Teeth]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p>This has been a fairly quiet month for us, but there's been a few things happening around the release of our latest game, Artificial Nexus.</p>]]>
            </summary>
                            <category term="Behind the Scenes" label="Behind the Scenes" />
                            <category term="Dev Logs" label="Dev Logs" />
                        <published>2025-06-01T13:00:00Z</published>
            <updated>2026-06-14T04:18:52Z</updated>
        </entry>
            <entry>
            <title>Achievements that your game should include</title>
            <link rel="alternate" href="https://toomanyteeth.net/news/achievements-that-your-game-should-include" />
            <id>https://toomanyteeth.net/news/achievements-that-your-game-should-include</id>
            <author>
                <name><![CDATA[Too Many Teeth]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p>Achievements can add a lot of enjoyment to a game, but they can equally cause a lot of frustration when they aren&rsquo;t added well. Here&rsquo;s my guide for what achievements you should include when developing a game.</p>]]>
            </summary>
                            <category term="Genre Discussion" label="Genre Discussion" />
                        <published>2025-05-11T12:00:00Z</published>
            <updated>2026-06-14T02:37:37Z</updated>
        </entry>
            <entry>
            <title>Devlog - May 2025</title>
            <link rel="alternate" href="https://toomanyteeth.net/news/devlog-may-2025" />
            <id>https://toomanyteeth.net/news/devlog-may-2025</id>
            <author>
                <name><![CDATA[Too Many Teeth]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p>April was a big month for us - we released Artificial Nexus! If you want to know how the whole thing went, this devlog is for you!</p>]]>
            </summary>
                            <category term="Behind the Scenes" label="Behind the Scenes" />
                            <category term="Dev Logs" label="Dev Logs" />
                        <published>2025-05-01T15:00:00Z</published>
            <updated>2026-06-13T18:38:34Z</updated>
        </entry>
            <entry>
            <title>Devlog - April 2025</title>
            <link rel="alternate" href="https://toomanyteeth.net/news/devlog-april-2025" />
            <id>https://toomanyteeth.net/news/devlog-april-2025</id>
            <author>
                <name><![CDATA[Too Many Teeth]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p>The game's in a good state, so it's time to announce the real important news: the release date of Artificial Nexus!</p>]]>
            </summary>
                            <category term="Behind the Scenes" label="Behind the Scenes" />
                            <category term="Dev Logs" label="Dev Logs" />
                        <published>2025-04-01T10:00:00Z</published>
            <updated>2026-06-14T04:31:56Z</updated>
        </entry>
            <entry>
            <title>Devlog - March 2025</title>
            <link rel="alternate" href="https://toomanyteeth.net/news/devlog-march-2025" />
            <id>https://toomanyteeth.net/news/devlog-march-2025</id>
            <author>
                <name><![CDATA[Too Many Teeth]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p>The big update for February is an update of Artificial Nexus' demo, but if you want to know what else has gone on, come check out this update!</p>]]>
            </summary>
                            <category term="Behind the Scenes" label="Behind the Scenes" />
                            <category term="Dev Logs" label="Dev Logs" />
                        <published>2025-03-01T10:00:00Z</published>
            <updated>2026-06-13T22:20:09Z</updated>
        </entry>
            <entry>
            <title>Devlog - February 2025</title>
            <link rel="alternate" href="https://toomanyteeth.net/news/devlog-february-2025" />
            <id>https://toomanyteeth.net/news/devlog-february-2025</id>
            <author>
                <name><![CDATA[Too Many Teeth]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p>Artificial Nexus has had some great progress over the last month - here's what we got up to during January 2025.</p>]]>
            </summary>
                            <category term="Behind the Scenes" label="Behind the Scenes" />
                            <category term="Dev Logs" label="Dev Logs" />
                        <published>2025-02-01T10:00:00Z</published>
            <updated>2026-06-13T22:30:58Z</updated>
        </entry>
            <entry>
            <title>Devlog - January 2025</title>
            <link rel="alternate" href="https://toomanyteeth.net/news/devlog-january-2025" />
            <id>https://toomanyteeth.net/news/devlog-january-2025</id>
            <author>
                <name><![CDATA[Too Many Teeth]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p>We've been working on quite a bit over the last few months - here's the state of Artificial Nexus at the beginning of 2025!</p>]]>
            </summary>
                            <category term="Behind the Scenes" label="Behind the Scenes" />
                            <category term="Dev Logs" label="Dev Logs" />
                        <published>2025-01-04T10:00:00Z</published>
            <updated>2026-06-13T12:57:35Z</updated>
        </entry>
            <entry>
            <title>Why you should play older games</title>
            <link rel="alternate" href="https://toomanyteeth.net/news/why-you-should-play-older-games" />
            <id>https://toomanyteeth.net/news/why-you-should-play-older-games</id>
            <author>
                <name><![CDATA[Too Many Teeth]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p id="docs-internal-guid-6146e915-7fff-f82e-77eb-8832c69c9687" dir="ltr" style="line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;">In an industry where the leaders are constantly pushing larger worlds, better graphics, and more microtransactions, it can often feel like older games are being left by the wayside and ignored. Here's why I still play older games, and what I get out of them.</p>]]>
            </summary>
                            <category term="Genre Discussion" label="Genre Discussion" />
                        <published>2024-08-29T22:00:00Z</published>
            <updated>2026-06-10T13:58:41Z</updated>
        </entry>
            <entry>
            <title>We have Voice Actors!</title>
            <link rel="alternate" href="https://toomanyteeth.net/news/we-have-voice-actors" />
            <id>https://toomanyteeth.net/news/we-have-voice-actors</id>
            <author>
                <name><![CDATA[Too Many Teeth]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p>We're very pleased to announce that we've cast the voice actors for our upcoming game, Artificial Nexus!</p>]]>
            </summary>
                            <category term="Game Previews" label="Game Previews" />
                            <category term="Behind the Scenes" label="Behind the Scenes" />
                        <published>2024-06-22T20:00:00Z</published>
            <updated>2026-06-13T22:30:33Z</updated>
        </entry>
            <entry>
            <title>Some of my favourite visual novels</title>
            <link rel="alternate" href="https://toomanyteeth.net/news/some-of-my-favourite-visual-novels" />
            <id>https://toomanyteeth.net/news/some-of-my-favourite-visual-novels</id>
            <author>
                <name><![CDATA[Too Many Teeth]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p id="docs-internal-guid-d70402ea-7fff-c0b3-0f75-24bebd8610d9" dir="ltr" style="line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;">Making visual novels is good and all, but playing and reading them is just as enjoyable and exciting. Here are a few of my favourites, that have influenced and inspired me for better or worse.</p>]]>
            </summary>
                            <category term="Genre Discussion" label="Genre Discussion" />
                        <published>2024-05-27T08:00:00Z</published>
            <updated>2026-06-13T18:45:18Z</updated>
        </entry>
            <entry>
            <title>Getting Feedback</title>
            <link rel="alternate" href="https://toomanyteeth.net/news/getting-feedback" />
            <id>https://toomanyteeth.net/news/getting-feedback</id>
            <author>
                <name><![CDATA[Too Many Teeth]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p>When you&rsquo;re creating something artistic, whether it&rsquo;s a game, novel, painting, or something else, you&rsquo;re probably going to want to solicit other peoples&rsquo; opinions to see where you need to improve things. Here&rsquo;s my advice about how to get the most out of it and get feedback that really matters to you.</p>]]>
            </summary>
                            <category term="Behind the Scenes" label="Behind the Scenes" />
                        <published>2024-01-15T19:00:00Z</published>
            <updated>2026-06-13T18:45:14Z</updated>
        </entry>
            <entry>
            <title>Some of my favourite horror games</title>
            <link rel="alternate" href="https://toomanyteeth.net/news/some-of-my-favourite-horror-games" />
            <id>https://toomanyteeth.net/news/some-of-my-favourite-horror-games</id>
            <author>
                <name><![CDATA[Too Many Teeth]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p id="docs-internal-guid-23e2d398-7fff-4a6e-74f8-774a46cc6f7f" dir="ltr" style="line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;">When done well, horror games are a damn good genre to play, and playing through them can give you some of the most memorable imagery and experiences. Here are some of them that have helped to influence and inspire me.</p>]]>
            </summary>
                            <category term="Genre Discussion" label="Genre Discussion" />
                        <published>2023-12-15T21:00:00Z</published>
            <updated>2026-06-13T18:45:16Z</updated>
        </entry>
            <entry>
            <title>5 Tips for Creating and Publishing your own game</title>
            <link rel="alternate" href="https://toomanyteeth.net/news/5-tips-for-creating-and-publishing-your-own-game" />
            <id>https://toomanyteeth.net/news/5-tips-for-creating-and-publishing-your-own-game</id>
            <author>
                <name><![CDATA[Too Many Teeth]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p id="docs-internal-guid-6c06d9d2-7fff-3c79-13bd-91660b224e7e" dir="ltr" style="line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;">You&rsquo;ve had an idea for a game that you think is really good, and you&rsquo;ve decided that you&rsquo;re going to go the route of the indie developer, making and publishing it all on your own. It&rsquo;s a big job and one that&rsquo;s fraught with pitfalls - here are some ways to avoid them.</p>]]>
            </summary>
                            <category term="Behind the Scenes" label="Behind the Scenes" />
                        <published>2023-12-06T21:00:00Z</published>
            <updated>2026-06-13T18:45:13Z</updated>
        </entry>
            <entry>
            <title>Meet Our Artists!</title>
            <link rel="alternate" href="https://toomanyteeth.net/news/meet-our-artists" />
            <id>https://toomanyteeth.net/news/meet-our-artists</id>
            <author>
                <name><![CDATA[Too Many Teeth]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p id="docs-internal-guid-75c52cc5-7fff-2070-2553-1349a7d068cc" dir="ltr" style="line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;">Too Many Teeth Studios has collaborated with some amazing artists to help produce The Many Deaths of Lily Kosen. Learn about their previous works and their amazing talent here!</p>]]>
            </summary>
                            <category term="Game Previews" label="Game Previews" />
                            <category term="Behind the Scenes" label="Behind the Scenes" />
                        <published>2023-01-10T18:00:00Z</published>
            <updated>2026-06-14T01:12:49Z</updated>
        </entry>
            <entry>
            <title>How I Survived PAX Australia 2022</title>
            <link rel="alternate" href="https://toomanyteeth.net/news/how-i-survived-pax-australia-2022" />
            <id>https://toomanyteeth.net/news/how-i-survived-pax-australia-2022</id>
            <author>
                <name><![CDATA[Too Many Teeth]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p>PAX Australia 2022 was a hell of a good weekend, but it also required a lot of energy and a lot of preparation. Here&rsquo;s how I was able to get through it, and what I&rsquo;d recommend for future exhibitors.</p>]]>
            </summary>
                            <category term="Behind the Scenes" label="Behind the Scenes" />
                        <published>2022-10-14T09:00:00Z</published>
            <updated>2026-06-13T18:45:17Z</updated>
        </entry>
            <entry>
            <title>The Many Deaths of Lily Kosen: Character Profiles</title>
            <link rel="alternate" href="https://toomanyteeth.net/news/the-many-deaths-of-lily-kosen-character-profiles" />
            <id>https://toomanyteeth.net/news/the-many-deaths-of-lily-kosen-character-profiles</id>
            <author>
                <name><![CDATA[Too Many Teeth]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p>Curious about the characters from The Many Deaths of Lily Kosen? Get to know them here with a series of detailed profiles and character information!</p>]]>
            </summary>
                            <category term="Game Previews" label="Game Previews" />
                        <published>2022-09-19T09:00:00Z</published>
            <updated>2026-06-13T18:45:14Z</updated>
        </entry>
            <entry>
            <title>Inspirations Behind The Many Deaths of Lily Kosen</title>
            <link rel="alternate" href="https://toomanyteeth.net/news/inspirations-behind-the-many-deaths-of-lily-kosen" />
            <id>https://toomanyteeth.net/news/inspirations-behind-the-many-deaths-of-lily-kosen</id>
            <author>
                <name><![CDATA[Too Many Teeth]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p>An idea doesn&rsquo;t just come out fully formed - there&rsquo;s a lot of work in creating and refining it beyond the initial concept. Discover some of the other works that inspired and helped shape The Many Deaths of Lily Kosen here!</p>]]>
            </summary>
                            <category term="Behind the Scenes" label="Behind the Scenes" />
                        <published>2022-09-06T09:00:00Z</published>
            <updated>2026-06-13T13:59:27Z</updated>
        </entry>
            <entry>
            <title>The Many Deaths of Lily Kosen</title>
            <link rel="alternate" href="https://toomanyteeth.net/news/the-many-deaths-of-lily-kosen" />
            <id>https://toomanyteeth.net/news/the-many-deaths-of-lily-kosen</id>
            <author>
                <name><![CDATA[Too Many Teeth]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p>We&rsquo;re pleased to announce our upcoming game, titled The Many Deaths of Lily Kosen! Find out what it&rsquo;s about, when it&rsquo;s expected to come out, and other details here!</p>]]>
            </summary>
                            <category term="Game Previews" label="Game Previews" />
                            <category term="Behind the Scenes" label="Behind the Scenes" />
                        <published>2022-08-20T11:00:00Z</published>
            <updated>2026-06-13T21:54:54Z</updated>
        </entry>
            <entry>
            <title>What&#039;s the ideal length for a game?</title>
            <link rel="alternate" href="https://toomanyteeth.net/news/what-s-the-ideal-length-for-a-game" />
            <id>https://toomanyteeth.net/news/what-s-the-ideal-length-for-a-game</id>
            <author>
                <name><![CDATA[Too Many Teeth]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p>Many games these days - especially RPGs and open-world sandboxes - advertise themselves by highlighting the many hours that it&rsquo;ll take you to beat them. Taking longer to beat a game means that you get more value for your money, and in theory get more content that you&rsquo;ll enjoy - but is this actually a good thing, or is a lengthy game a pitfall?</p>]]>
            </summary>
                            <category term="Genre Discussion" label="Genre Discussion" />
                        <published>2022-08-14T22:00:00Z</published>
            <updated>2026-06-13T18:45:18Z</updated>
        </entry>
            <entry>
            <title>How do you make a visual novel engaging?</title>
            <link rel="alternate" href="https://toomanyteeth.net/news/how-do-you-make-a-visual-novel-engaging" />
            <id>https://toomanyteeth.net/news/how-do-you-make-a-visual-novel-engaging</id>
            <author>
                <name><![CDATA[Too Many Teeth]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p>Visual novels have been a genre in gaming for decades now, but like all games, their quality can range from awful to brilliant. What do you need to put into your visual novel to make it worth your players&rsquo; time? Can you just do it with words, or do you need to make sure there&rsquo;s some gameplay in there?</p>]]>
            </summary>
                            <category term="Genre Discussion" label="Genre Discussion" />
                        <published>2022-08-10T21:00:00Z</published>
            <updated>2026-06-14T02:57:23Z</updated>
        </entry>
    </feed>
